Does a Faster SSD Matter for Gamers?? – $h!t Manufacturers Say

Linus Tech Tips makes entertaining videos about technology, including tech reviews, showcases and other content.

25 Comments on “Does a Faster SSD Matter for Gamers?? – $h!t Manufacturers Say”

  1. Honestly, it feels like when it comes to gaming, the hardware has surpassed the needs of the software. Not to say that there's no reason to use the NVME drives ("big" data processing sees a huge benefit), but for the average end user, or even enthusiast, it's not likely to make a huge difference outside of file transfers

  2. If we don’t get a “oh what’s this behind your ear?”
    *reaches around camera*
    Next episode…

    Imma be disappointed

  3. So my 500gb raid 0 working at 1025 read and 1020 write was a good deal?!

    I got two 250gb ssds on sale for $80 for both and has been killin it for years

  4. When SSDs became mainstream I was on mostly HDD. That was a different time and I was pleased by the results. Now I find no reason to even have an nVme SSD. Sure it's faster but my work loads don't need that kind of speed. Considering that I edit off of a 1TB SSD that is also my boot drive or a 2 HDD RAID0 set up. Good work Linus and team. (:

  5. Well then…. How about the reverse then? What does decrease loading times for games and/or increase system responsiveness, without upgrading the CPU or the GPU? I remember Optane was faster, but not insanely faster like you would expect from the massive increase in IOPS. Is a RAMDISK the only way?

    Hell i would like to know after all these years why don't games load faster then they do. Is it simply a problem of pushing more data to the CPU? Would a quake engine method work? Meaning lightly compressing files (more like grouping) into one big .PAK file and then loading the whole thing into memory sequentially to take advantage of the high sequential speeds of Gen 4 PCI-E SSDs? Would it work worse? Is it just my imagination that modern games take almost as long to load as the older games did on slower hardware? I mean yes i know we're working with multiple gigabytes instead of megabytes now; but does that mean the size of games has outpaced the bandwidth speed of RAM?

    I mean there's a lot of variables there and i would very much like to know what can actually be done to make the same game load faster. Yknow, aside from flogging the executives to stop them from releasing games in such buggy states….

  6. If you rotated the computer's it might have removed the preference for people to pick the first one as fastest. Or having a different task to sort of tire them prior to making them guess which is which.

  7. should of played games where you need to load the map, Best examples in my mind is Escape from tarkov or even better, Rust my load time went from 15 min in rust to 2 min when i have it on a m.2 drive.

  8. I suspect this will change drastically over the next year and a half as software developers begin to optimize their games for SSD rather then HDD like they do right now.

  9. The blond guy looks like he’s just been hired and is trying really hard to look like he takes his job seriously and with enthusiasm

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