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I actually like seeing the pixels on tvs. Am I weird?
You should have served people who arent tech literate and see what they say
Pixel density is also a factor
5:26 LMAO!! Taran getting out the mental protractor.
Have more pretty girls in your youtubes Linus!!!!! I"m going to rewatch your videos 3 more times now! LOL
I watched 120" from 3 meters distance. It was optimal for me.
This video is really relevant to me as I daily drive a 55" Samsung NU8500 as a monitor for work and gaming at about 30". I run it at 1440p 120 Hz. Is there a difference in immersive viewing angle when using it as a monitor and as a tv?
The formula to calculate the optimal distance for sitting infront of your screen is [H/(2*nz*tan(1.5/0.5))] with H= Height of Display and nz= being the pixelcount horizontally. 🙂
Of course Taran applies his own science to this.
Kind of odd LG doesn't make Oled TV's that large. Max LG Oled size is 77" (Apart from that 30k unit)
You get used to it with time. When i got a 32' monitor i was like 'wth was i thinking', now i could go for 40'.
The title looks one out of vsauce's videos
0:50 – http://www.rtings.com/tv/reviews/by-size/size-to-distance-relationship — Don't believe this! I'm on a 32" monitor, at about 34", depending on how I'm sitting. Naturally, if I'm hunched over the keyboard or sitting way back in my chair, that will change. The BEST rule of thumb is to take the WIDTH (NOT the diagonal) of your monitor. You should be sitting at 1 to 1.5 times that distance. With a 32" monitor (31.5 diagonal display), the width is 27" (diagonal measurement x 0.857), which means my sweet spot is 27"-40.5" which is RIGHT where I am. At that distance, it's PERFECT for your field of vision. If you believe the table shown on the screen, I should be at 54". That would make the display TOO small to make use of my field of vision.
2:17 – The "THX recommended distance" is 8.6". The "sweet spot" of 4k over 1080p is at 7.1" to 10.6". That makes somewhere around NINE FEET (NOT almost twelve feet) the best distance for this size display.
3:05 – That would be the 1940s, Linus…NOT the '70s. >facepalm<
6:14 – Basically, everyone in the farther group (including Linus) might just as well be watching a 1080p display because they won't be able to discern any difference. A few years ago, Consumer Reports did a real world test, using a 55" display. EVERY person tested could NOT discern ANY difference until they were MUCH closer than the distance at which they CLAIMED to be able to tell.
I've installed some TVs of this size when I worked at an AV company and usually it was just put about 10-15 feet away depending on the size of the room. Usually we put TVs this size in either living rooms or master bedrooms.
I shouldn't be surprised that Taran of course knows how to measure his own FOV somehow.
I just tested my sitting distance to my computer monitor and found that I am sitting at the Taran Intergalactic Standard of Overwhelming Immersion recommended viewing angle, so I agree with Taran.
I love the xbox achievement effect lmao
And then there are visually handicapped people like me, who have to use my 24" monitor at 25cm distance…. at lower-than-native resolution… for 8 hours a day, because I'm a programmer.
Lol Taran the intergalactic outlier.
Lol Sara butt 😅 I bet that sucked in elementary school
also can you do this with gaming monitors?
Its funny how women tried to sit closer since they naturally have a slightly wider field of view
With an 8k high PPI TV and a source/movie/game that has very wide FOV that it should have I would sit as close as I can without seeing individual pixels. But film makers don't want to do wide FOV as majority of people has a small 1080p TV or regular narrow FOV theater… so we get these zoomed in movies where it's cheaper to produce as less of the set is visible and human heads take are gigantic portion of the image making it uncomfortable to sit close. There are some older movies made on film with wide angle lenses and great scenes that showed the widescreen well when everything was old super narrow FOV still but then it got super commercialized and cheaper options available for that format and back it went to zoomed in narrow FOV as it's cheaper to make movies in. It's all about what your source FOV is and what viewing FOV you can handle with it. A game set to 90 hFOV will be a very different experience compared to a 140 hFOV at equal distance, the same applies to movies.
You know you've made it in life when you could afford a tv that costs more than most peoples cars back in the 90s and 80s. Now a days having a big screen tv doesn't mean much.