With real-time raytracing availability almost reaching 3 years of time, people starting to actually ask if they should “future proof” for RTX. But can you tell if RTX is …
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In the future we'll all be talking about how rtx was a luxury.
You can see that it isn't RTX Minecraft because Bedrock Edition (where RTX exists) doesn't have the F3 menu.
Get'em, guys.
Loving my RTX 3070. 🙂
man, rn I wish I could even try it, then decide whether it's pointless or not…sadge
RTX is not about being realistic, it's about being "real"
I'm a programmer. (often misread as pro-gamer). I LOVE ray tracing because of the simplicity it brings. On one hand you have 234523 technologies that interact in weird ways to create the illusion of reality which result in weird bugs and are only ever "better" than ray tracing variants IF you have 235 developers and designers working to "buff the 3d in". On the other hand you have…. a red ball under a green light. Which appears black. Without anyone ever programming that behavior into it.
Expect superb graphics coming from small independent developers in the following years. The kind of developers without the time to burn shadows on clothes and hair, and 6-pack abs on spartans
Ill subscribe if you make me a PC. Without dropping any parts.
3:04 WE BROUGHT SEXY BACK!
What shader did they use in that second minecraft clip with the rain?
Just try Metro Exodus Enhanced Edition. It's a game only playable with a RT card. Full RT pipeline.
Man that birds got a really long tail
I don't want an nvidia 30 series for ray tracing but 4k60
minecraft rtx and normal minecraft look very different
Tbh I couldn't see any difference between rtx on or off in cyberpunk 2077 so I disabled it and set dlss to off and it was actually looking better to me imo
Ez, just LOOK FOR REFLECTIONS
Anthony is cracked ep 3628294
Being a Minecraft nerd that was easy to tell the difference (comparing Java to Bedrock/UWP) but the other games seemed hard to tell
Not that I can try myself with my GTX 960. RTX prices are the same as what I paid for my entire computer when I first built it. stupid 🙁
Why did I see dyling light 2 lol
Is nobody gonna point out that at 5:42 when Anthony is looking at Minecraft you can see it’s says it’s running a rtx 3090 in the top right corner 😂
"The Lava is more glowey in this one"… OK, NEXT
I highly recommend checking out the Brigade engine! It's an example of how good a fully path-traced engine looks.
I feel bad that what Alex do is basically disqualify him as a test runner and they has to scrub almost all of his footage.
Interesting choice of games, Tomb Raider which just has RT Shadows so it's fairly subtle, and Minecraft, no idea what you were comparing to there.
I mean if they can't tell the difference between stock Minecraft and RT Minecraft then they need their eyes tested.
RTX is a meme, Nvidia had to find something to peddle their 20 series and make graphics more demanding so people were forced to upgrade. Not saying it's unnecesary at all, in the future will be the standard, but nowadays it should be marketed towards the common consumer.
Can IDME.com used by sellers to prevent scalping. I had to use it to fill my taxes and prove who I am and if so why not?
if they had seen the game Control with or without Raytracing they would have got it within 15 sec!
you guys are using the wrong formula to prove that Raytracing is the future…
Ray Tracing is definitely not the future, and I genuinely hope it doesn't become an industry standard.
"Realism" equating "good" is a massive fallacy.
All you're doing when you keep adding more realistic detail, is lifting up the ceiling for the amount of detail the brain will request out of a scene to be convinced that it's real. And most importantly, it's boring. Ye age old "If I wanted 100% realism I'd walk outside" argument is still undefeated.
Nobody can tell me with a straight face that some Call of Duty with Raytracing is more immersive than We Happy Few, with is ridiculous cartoonish lighting.
I want the mousepad but I don’t even have a desk
honestly i dont care much about rtx in games.
there are far more problems then mentioned here.
sure for a full high end super realistic game, you would want to raytrace everything.
but fakery, stilization might just simply look better then realism.
more realism doesnt mean "looking better"
actually in most cases, more realism is simply uglier.
for example the soft shadows ray tracing creats, it add extra noise to your whole scene, it makes the whole image less clear, less clear what the eye should focus on.
to non 3d ppl "raytracing" sounds like magic, but rly, stilization > realism.
the only reason i like the rtx cores are the performence improofements when working, i rly dont see a big benefit for gaming in particular.
those rtx cores are simply more performence u can use for extra stuff.
Did they actually use Java for the non-RTX version of minecraft? That is a dead giveaway. I don't play bedrock, so are normal shaders not available on bedrock? Is that why they used java?
I can tell with 100% when ray tracing is on and yes we got bird with long tail, Real gamers can tell when ray tracing is on not non gamers they so noobs.
Well if I can run minecraft with shaders on integrated graphics, RTX ain't worth it (30fps tho)
10:10 Minecraft RTX looks terrible imo, a good shader like Complementary, Sildurs Vibrant or ofc SEUS PTGI look so much better… Who cares it's not RTX, it's just the lighting in general that looks better.
I feel like this whole video was just a showcase of how Anthony is the perfect human specimen and a god among men.
RTX is only one sample per pixel for shadows and lighting effects only. To get a fully rendered photo realistic scene with pure Path Tracing you need around 12,000 samples per pixel (the point where a de-noiser is doing nothing). So, rasterisation will be around for a long time yet.
Ray-tracing is mostly gonna be a shortcut for devs. Watch Digital Foundry's video on Metro Exodus: Enhanced Edition, where they replaced all the custom fake lights with automatic ray-traced ones and it looks much better, but… Not that drastically. They show how the devs can just toggle an option to get super good lighting that saves so much hassle and time.
So ray-tracing is gonna just allow devs to do more. If they can automate the lighting, they can focus more on content and polish.
The difference is mostly noticeable when the scene is dark. Then most of the people will see it for sure
I never really understood what the Squarespace ad animation thing was or why they have it but it looks super cool!
A Ray Tracer has to cheat to get soft shadows!
Really good ray tracing is pretty amazing, but so far most games only have ok ray tracing, which doesn't look good enough to justify the performance hit. Over time we will get more efficient ray tracing algorithms, and it will be better.
Path tracing isn't a "short cut" version of ray tracing. Path tracing is a more general version of ray tracing and can be much more expensive. The RTX cards have support for path tracing because NVIDIA also wants to accelerate traditional non-realtime rendering — most games don't use full-blown path tracing.